Wednesday, April 1, 2009
I’d definitely love to attend this event, but I probably won’t be able to as the expense of travel and accomodations is a bit out of my reach at the moment. Ah, the glamorous life of a freelance journalist.
What: Play Machinima Law
When: April 24-25, 2009
Where: Stanford Law School
Co-Sponsored by the Stanford Law School Center for Internet and Society and the Preserving Virtual Worlds project of the Stanford University Libraries and Academic Information Resources, Play Machinima Law is a two-day conference that will explore a series of key issues relating to what is often called “player-generated” or “user-created” content based on digital games or created in game and virtual worlds. Topics will include machinima, game art, game hacking, open source ideas and “modding”, technology studies, player/consumer-driven innovation, cultural studies, fan culture, legal and business issues, transgressive play, game preservation, and notions of collaborative co-creation drawn from virtual worlds and online games. Experts from the major players in the digital game arena, lawyers, practitioners, and academics will convene at Stanford to discuss the legal issues associated with gameplay in regards to user-generated content, machinima, and game-related practices.
Speakers so far:
Henry Lowood: Curator for History of Science & Technology Collections; Film & Media Collections, Stanford University Libraries
Lauren Gelman: Executive Director, Center for Internet and Society, Stanford Law School
Julie Ahrens: Associate Director of the Fair Use Project at the Center for Internet and Society, Stanford Law School
Matteo Bittanti: Associate Researcher, Stanford Humanities Lab, Stanford University