Thursday, February 5, 2009

BlenderArt Magazine - Issues 01 - 18 (what’s in them, where to get them)

After posting about Blender Magazine’s 19th issue, a publication which

was started for the blender community, having the aim of publishing a bi-monthly PDF magazine; free for download. The goal of the magazine is to provide quality learning content for the blender community, from the efforts of the community itself.

I thought that I’d check out their previous eighteen issues, all of which pre-date digipendence.com. This post will give a quick review of what’s available. Released under under the Creative Commons Attribution-NoDerivs 2.5 license, they - along with work/example files - can be downloaded individually (see each description), or in one large zipped file (it’s a tar.gz).


ISSUE 1 - Mechanical Modeling: Features Tutorials on Modeling, Texturing, and Animating a robot, tutorial on Plane line intersection, and more… as well as new flashes on Gimp 2.34, Blender 2.40, and the Montreal Conference.

download issue+files


ISSUE 2 - Animation Special: Features Tutorials on Spider Rigging, Game Character Rigging, Animating falling feathers, the Making of “Age of Steam” (Issue 1 cover), and more… as well as articles on Project Orange, Foss.in report, and review of Stop Staring book.

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ISSUE 3 - Rendering Special: Features Articles/Tutorials on Using Yafray in professional environments, Learning how to use the Sunflow rendering system, Yafray Caustics, Yafray GI & HDRI, DPI (Dots per inch) explained, and Rendering optimization, and review of Digital Lighting & Rendering book.

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ISSUE 4 - Character Modeling: Features Articles/Tutorials on Character Modeling at Plumiferos, Modeling a Butterfly, Rapid Prototyping in Blender, Blender2Pov, Character Design 2D sketch to 3D, ResPower Super/Farm, MakeHuman, and more…

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ISSUE 5 - Modeling Techniques & Blender Scripts: Features Articles/Tutorials on Blender Material Library, Gen3 - Tree Generator, UV Mapping Techniques, Blueprint Setup, Spin Modeling, Modeling Rupert, A Sonorous Trip, and more…

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ISSUE 6 - Blender for Architecture & Games Special: Features Articles/Tutorials on Blender Normal Mapping, Architecture Visualization Tips & Tricks, From 2D Cad Drawing to Blender, The making of Cathedral, The making of Burley Brawl Scene, and more…

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ISSUE 7 - Blender Materials: Features Articles/Tutorials on Artistic Glow Using Blender’s Compositor Nodes, DOF Using Blender’s Compositor Nodes, Creating a Realistic Environment for BGE, Blender and Displacement Mapping, Blender and Vector Blur, and more…

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ISSUE 8 Car Modeling Mega Issue: Features Articles/Tutorials on Textured Metal Shaders, Making a Low Poly Car, Modeling a Car Rim, Modeling Tires, Making of ‘Cutting The Waves’, Making of Scale Model, Car Body Modeling: An Approach and more…

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ISSUE 9 - Space: Features Articles/Tutorials on Creating Heatwave Exhaust Effect with the Displace Modifier, How to Make A Realistic Planet In Blender, Making A Sun like Star in Blender, Modeling An Alien Using Subsurf, Texturing An Alien Using Nodes, Modeling a Lowpoly Spaceship, The Making of “Project Utopia” and more…

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ISSUE 10 - Organics: Features Articles/Tutorials on Taonui Face Modeling, Managing Metaballs, Modeling & Rigging a Frog, BlenRig: An Introduction, Froggy Walkthrough, Extinction Level Event, an Animated Castle Effect Walkthrough, Another Interview in ‘Meet The Blenderhead’, & more…

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ISSUE 11 - Mechanical: Features Articles/Tutorials on Producing Models with Accuracy, Amateur Mechanisms, Solid Device Construction, How to create a ‘Weld Joint’, Using Blender As NURBS application, Burned Bridges - Walkthrough, Another Interview in ‘Meet The Blenderhead’, & more…

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ISSUE 12 - Texturing Special: Features Articles/Tutorials on Multi-Layered Plastic Shaders, Tangent Space Normal Maps, Creating Realistic Flame, Blender-to-Kerkythea, Texture Seam Removal, Roof Tops - Making of, Another Interview in ‘Meet The Blenderhead’, & more…

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ISSUE 13 - Fantasy Special!: Features Articles/Tutorials on Making a ‘Realistic’ Underwater Rift, Creating a ‘Tree Character’, Using ‘Auto Masonry’ Script, Video Editing in Blender, Making of - Andy Tear Liquid Tubes, Making of - Glass Girl, Meet the BlenderArt Team, & more…

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ISSUE 14 - Cartoon & Game Engine: Features Articles/Tutorials on Modeling & Rigging a Cartoon-looking Spider, Making a Low Poly Character from High Poly, Material Retouching using Node & Vertex Color, Creating a Cartoony animation with Blender, Learning the Blender Game Engine, Blender Game Networking, Making of Orion Tear, Making of a Teenage Duck, Making of Monkey Game Project, Case Study on Blender’s Realtime Engine & more…

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ISSUE 15 - Animation: Features Articles/Tutorials on Taking Your Animation to the Next Level, Acting for Animation, Product Modeling: SDS and Details, Product Rendering, Hero’s Blender Animation’s, Facial Expressions in Stupidus, Einstein Dwarf, Blender in a Classroom & more…

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ISSUE 16 - Wow Factor: Features Articles/Tutorials on Skin Shading using multi-layered SSS, Realistic Smoke in Blender, Twirl of Smoke in Blender, Making hair for Wolf, Gone with the waves, Burn Them All, Procedurally Driven Scene, Making - Meet the Eye & more…

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ISSUE 17 - Lights, Camera, Action!!!: Features Articles/Tutorials on Making lightsabers using Blender’s composite nodes, 3 Strip Technicolor Conversion, Baking Light Projection and Shadows, Using the Sequence Editor, Lighting: Plan it out, Interview with ‘Tony Mullen’, Interview with ‘Allan Brito’, a book review of ‘Blender 3d Architecture, Buildings, and Scenery & more…

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ISSUE 18 - Landscapes, Environments & Sets!: Features Articles/Tutorials on Baking AO Maps for Terrain Using Blender 3D, Game Physics and Paths, CNC Machining with Blender, Create Scenes with a Seamless Background, Making of: A Big City For A Game, Making of: A Fantasy Landscape, Making of: The Scene of a Dream, Interview with Roland Hess & more…

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